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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Ernest Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears his blonde hair up. His thin eyebrows rest above his beady brown eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the north. He was an apprentice working in his mother's forge. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Terse. Bonds: Job, Poor. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Ernest Pickering, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 14 (+2)7 (-2)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Geoffrey Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Adventurer profession.

History: He got into the Jeweler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and a deep hatred of goblins

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Geoffrey Alby, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Rolf Bradley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Rolf has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Philantrophist, Gifted. Flaws: Insomniac, Disease. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Rolf Bradley, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools. 1 Superior lock.


Social Check DCs


Heward Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His golden hair is unkempt and raggedy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Soapmaker, who enjoyed hunting, Heward was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heward took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Heward Tatum, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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