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NPC Generator

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Advanced [show]


Trym Barton, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He sports a long chestnut beard, and similarly colored long hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Barrister

Voice: Slow speaker

Attributes [hide]

Trym Barton, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)10 (+0) 18 (+4)8 (-1)
Skills Intimidation +2, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 700 gp.


Social Check DCs


Kyle Copeland, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. His blonde hair is knotted and matted. His eyes are likewise blue. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. Kyle was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Gifted. Bonds: Attractive, Family, Religious. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Copeland, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 8 (-1)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Druidic, Giant, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. Star ruby (600 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Hunter Merton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His eyes are hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Hunter Merton, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Eye agate (7 gp). Peridot (20 gp).


Social Check DCs


Griselda Acton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is generally shirtless and showing off her tattooed chest. Her hair is cut close to her head. Her green eyes have a joyful gleam in them most of the time.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She helped her mother out around the business and became quite the natural. After a long history of fighting, Griselda and her spouse have recently divorced.

Motivation: Many orcs want her driven away; and someone believes her a fraud

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Griselda Acton, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)14 (+2) 15 (+2)7 (-2)
Skills Arcana +5, Athletics +5
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).


Social Check DCs

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