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NPC Generator

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Advanced [show]


Ida Darlington, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she dresses like a well dressed Shoemaker does. She wears her golden hair down. She wears round tiny glasses practically rammed into her face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was always a brilliant, if unscrupulous mind. There was a wharf not far from home where she often wandered off to fish. She became a Shoemaker soon after.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Logical. Flaws: Secretive, Insane. Bonds: Job, Nature. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Ida Darlington, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)17 (+3) 10 (+0)10 (+0)
Skills Persuasion +3, Religion +6
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Deep blue spinel (1100 gp). Chrysoberyl (120 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Maynild Stanford, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate, and carries glaives. She has slicked back chestnut hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great joy in being the best Locksmith in town.

History: The child of northern immigrants she idolized her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Maynild's homeland. Maynild decided to take the middle way and become a bodyguard. She then took over the family business and is one of the better Locksmith for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Maynild Stanford, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Violet garnet (800 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosalind Woods, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination, and she perpetually has her monstrous two handed axe ready. Her auburn hair is heavily combed to the right. She has several tiny amethyst earrings on each ear.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth she was tutored by a cruel and relentless mentor. Her mother had invested heavily in several trade routes and wanted her to inherit them. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Rosalind was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Many gnolls want her driven away.

Ideals: Fighting, Logical. Bonds: Rich, Enemies, Mentor. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Rosalind Woods, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Hematite (16 gp). Fiery yellow corundum (1500 gp). Silver pearl (140 gp). 1 Minor magic item.


Social Check DCs


Gilbert Ainsley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white coat over a tan low-cut shirt, and a deerstalker hat upon his head. His silver hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the south. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Justice. Flaws: Shy, Fearful. Bonds: Immigrant, Poor. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Gilbert Ainsley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Tiger eye turquoise (15 gp). Alexandrite (1100 gp). Carnelian (30 gp).


Social Check DCs

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