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NPC Generator

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Joan Abram, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has dyed her greying red hair a little too much giving a sharp red color. She wears round tiny glasses practically rammed into her face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born in the west, but her parents moved at a very young age to the north. A gifted student she started as a Marshal, but she got bored and became a Dyer. After a long history of fighting, Joan and her spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people; and she is unsatisfied with her job

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Rich, Job, Immigrant. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Joan Abram, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)18 (+4) 15 (+2)15 (+2)
Skills Nature +7, Religion +7
Senses Passive Perception 12
Languages Common, Ignan, Orc, Aquan, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp.


Social Check DCs


Margery Beitz, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a font of random trivia from the lore and stories she has discovered

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Margery has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Joker, Logical. Flaws: Disease, Insomniac. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Margery Beitz, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)10 (+0) 17 (+3)7 (-2)
Skills Animal Handling +6, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Hallewell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears bulky yellow painted plate armor. His hair is long and red with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Miles hails from a village terrorized by gnolls. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud

Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Enemies. Occupation: Body Guard

Voice: Creaky witch voice

Attributes [hide]

Miles Hallewell, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)7 (-2) 10 (+0)13 (+1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Snape, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her hair is short and black. Her fair skin shows little sign of her aristocratic breeding.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a ruthless business woman, a trait she acquired from her father.

History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting dire rats, the young Sarah began to lead the lost caravan. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge; and many dire rats want her driven away

Ideals: Joker, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Enemies. Occupation: Laborer

Voice: Low and grunting

Attributes [hide]

Sarah Snape, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs

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