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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Joan Marston, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the sun god around her neck, and a scythe on her belt. She has wavy red hair. She has a dull look in her violet eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised in a plains tribe. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has worked as a Map Maker like her mother before her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is a bit of a kleptomaniac

Ideals: Fighting, Joker, Gifted. Flaws: Impulsive. Bonds: Nature. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Joan Marston, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 10 (+0)17 (+3)
Skills Animal Handling +3, Performance +6
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs


Chad Anderton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He has moderate length black hair. His gray eyes are slightly larger than normal.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Chad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. He worked as a nervous Fletcher and found it very stressful. He became a Fletcher soon after.

Motivation: He is unsatisfied with his job.

Ideals: Passionate. Flaws: Hedonist. Bonds: Attractive, Adventurer, Job. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Chad Anderton, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


Diggory Digby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. He wears his red hair up. His hazel eyes dart from person to person to random spaces in the air.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Criminal record, Debt. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Diggory Digby, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Ermina Churchill, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. She sports brown long hair. Her violet eyes peer out from beneath her wide-brimmed grey hat.

Personality: A deeply religious woman she believes everything happens for a reason. She is a logical person and will generally grow upset if things defy logic and science.

History: Ermina lived on a farm with her father, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She would like to get married and retire; and she wants nothing more than to rejoin the army

Ideals: Logical. Bonds: Attractive, Religious, Family, Military, Has a crush. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Ermina Churchill, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 7 (-2)14 (+2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. 1 Buckler. 1 Half-Plate.


Social Check DCs

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