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NPC Generator

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Advanced [show]


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. He wears his hair in dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Blacksmith. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Logical. Flaws: Addict. Bonds: Poor, Job, Family. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Bertram Mitchell, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Malachite (11 gp). Rhodochrosite (11 gp). Rock crystal (50 gp). Iolite (50 gp). 1 Minor magic item.


Social Check DCs


Sybil Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She is physically well-built. Her hair is chestnut, silky, and of moderate length. She is very pretty but has cold, dead eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Sybil hails from a village terrorized by dire rats. Her childhood dream was to be a Armorer, but she was a colossal failure. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She is content; and several ex partners dislike her way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Enemies, Job. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Sybil Staurheim, Female Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 14 (+2)9 (-1)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Hugh Upton, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears a white cloak and cross-gartered black stockings. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Hugh studied abroad. He dropped out of school before completing his studies. He has worked as a Barkeep like his mother before him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Optimist, Gifted, Logical. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Hugh Upton, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp.


Social Check DCs


Maynild Rylan, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is long and red with streaks of auburn, and is pulled back with small blue clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.

Motivation: She wants revenge against dire rats; and a deep hatred of dire rats

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Maynild Rylan, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Athletics +0, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Sard (20 gp). Rose (20 gp). Red spinel (160 gp). Zircon (20 gp).


Social Check DCs

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