Godfrey Kirby, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears bulky tan painted plate armor. His moppish brown hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Godfrey hails from a village terrorized by dire rats. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He doesn't get along with people that don't share his tastes; and many dire rats want him driven away
Ideals: Impeccable. Flaws: Insomniac, Secretive. Bonds: Attractive, Enemies. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Halfling
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Helen Allerton, Female Human [Permalink]
Personal [hide]
Description: This woman dresses in collared shirts and wears a proper scarf over her head. She has a penchant for wearing a ring with an oversized amber on her right hand. She keeps her white hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is skeptical of what others tell her and is slow to trust.
History: Sold as a small child to a brothel owner, Helen was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 16th year, her parents were killed by a gnolls raid, leaving Helen alone in the world. After a stint in an orphanage, she was adopted. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Flaws: Shy. Bonds: Rich, Attractive, Mentor, Enemies. Occupation: Bowyer
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Banded agate (16 gp). Pink pearl (160 gp). Chalcedony (60 gp). 1 Minor magic item.
Griselda Nibley, Female Human [Permalink]
Personal [hide]
Description: This woman wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. She is muscular with a powerful set of arms. Her silver hair is greasy and uncared for. She wears large thick round spectacles.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A powerful necromancer made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Griselda took refuge in the old dungeon and found the beat up whip and armor she uses now. She tends to her Doctor job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Mentor, Nature. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Theobald Merton, Male Human [Permalink]
Personal [hide]
Description: A 6'3" northern man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. His hair is black, silky, and of moderate length. His eyes are green and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also hits on women, regardless of circumstances.
History: He was born to loving parents in a slum to the north. He helped his father out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to open a new tavern; and he's in love
Flaws: Shy. Bonds: Attractive, Has a crush, Poor, Job. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Obsidian (16 gp). White pearl (80 gp). Moss agate (16 gp). Amber (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


