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NPC Generator

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Advanced [show]


Cory Shirley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is styled in orderly dreadlocks. His fierce blue eyes like to dwell on things.

Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Assassin

Voice: French accent

Attributes [hide]

Cory Shirley, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Randal Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Mason uniform. He has chestnut hair. His ears are large.

Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: The child of a Beggar, who enjoyed hunting, Randal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Randal took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has worked as a Mason like his father before him.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Job, Nature. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Randal Copeland, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 9 (-1)11 (+0)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Charlton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is long and unkept. He has a tattooed face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and his relatives are trying to arrange a marriage

Flaws: Ugly, Depressed. Bonds: Family, Military, Job. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Arnold Charlton, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp.


Social Check DCs


Ermina Blankley, Female Human [Permalink]

Personal [hide]

Description: A 5'3" northern woman, she is typically in her Apothecary uniform. Her blonde hair is greasy and uncared for. She wears large thick round spectacles.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is lazy, self-centered, vain, and jealous.

History: She was born at the edge of vast island. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Passionate. Flaws: Ugly, Selfish. Bonds: Job, Nature. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Ermina Blankley, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Sard (70 gp). Aquamarine (300 gp). Brown-green garnet (80 gp). Deep blue spinel (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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