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NPC Generator

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Advanced [show]


Gerard Middleton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Fisher uniform. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy auburn hair. He has blue eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He used his abilities to trick people and travel the world for free.

Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac

Bonds: Job, Military, Immigrant, Criminal record, Religious. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Gerard Middleton, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Sard (60 gp). Chrysoprase (60 gp). Chrysoprase (60 gp). Rock crystal (60 gp).


Social Check DCs


Elizabeth Snowdon, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her skin is fair and her fingers are delicate and long. She sports silver long hair. Her eyes are blue.

Personality: She is fixated on the number 11. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She always tries to repair and not replace. It was this mentality that drove her into the Fisher business.

History: She comes from a rich southern family. Her arcane abilities were realized during a raid on her village. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants revenge against drow; and several ex partners dislike her way of doing things and want revenge

Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Elizabeth Snowdon, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 16 (+3)11 (+0)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. Azurite (12 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Trym Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a white tunic with blue highlights, and long brown pants that bunch up around his shoes. His hair is brown and curly. He wears large thick round spectacles.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the north. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has comitted a past crime that haunts him to this day

Flaws: Mundane. Bonds: Criminal record, Military, Poor, Enemies. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Trym Garfield, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Colby, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His skin is fair and his fingers are delicate and long. His silver hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Geoffrey was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Geoffrey Colby, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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