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NPC Generator

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Advanced [show]


Juliana Dumph, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She has a large blue mantle and cape that has been intricately interwoven into her white robe. Her moppish blonde hair is in a traditional bowl cut. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born on a small isolated farm. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Juliana Dumph, Female Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)15 (+2) 18 (+4)15 (+2)
Skills Perception +7, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Goblin, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp.


Social Check DCs


Norman Quinton, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Merchant. He is muscular with a powerful set of arms. His brown hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also hits on women, regardless of circumstances.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and he wants to get laid

Ideals: Philantrophist. Bonds: Job, Has a crush, Poor, Adventurer. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Norman Quinton, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 80 pp. Emerald (900 gp). Fire opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Landon, Male Human [Permalink]

Personal [hide]

Description: He wears a grey top hat and grey clothes. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to raise his children well; and to find somewhere to settle down

Ideals: Artistic, Entrepeneur. Flaws: Depressed, Mundane. Bonds: Family, Military. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Don Landon, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Heward Blankley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Tanner. He carries a battered bastard sword and tarnished trident as well. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heward was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.

Ideals: Fighting, Optimist. Bonds: Job, Attractive, Adventurer. Occupation: Tanner

Voice: French accent

Attributes [hide]

Heward Blankley, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 7 (-2)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 8
Languages Common, Druidic, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Lapis lazuli (7 gp). Jet (100 gp). 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs

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