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NPC Generator

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Advanced [show]


Williamina Abram, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. Her chestnut hair is braided into rings. Her eyes, though not visible through her cowl, are hazel.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a habit of throwing herself into exceedingly dangerous situations.

History: The child of eastern immigrants she idolized her mother. She was an apprentice working in her mother's forge. Since then, she has sought to make the best of life.

Motivation: She'd like to take her coworkers down a peg; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Williamina Abram, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)7 (-2) 17 (+3)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Trey Branson, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his red hair well, parting it to the right. His blue eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Opinionated, Logical. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Trey Branson, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)16 (+3) 11 (+0)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 10
Languages Common, Infernal, Orc, Aquan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Sarah Copeland, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. She has a slight overbite and is overall scrawny. Her brown hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also has developed a complete distrust of the Miller profession.

History: She comes from a rich southern family. Her mother took her hunting and taught her how to get in the mind of other creatures. She has since lost track of the people in her past.

Motivation: Further expansion of business; and money/treasure

Flaws: Selfish. Bonds: Rich, Job, Nature, Family. Occupation: Server

Voice: Jamaican accent

Attributes [hide]

Sarah Copeland, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 17 (+3)10 (+0) 7 (-2)10 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Golden yellow topaz (600 gp). Rock crystal (50 gp). Tiger eye turquoise (11 gp). 2 Holy water. 2 Tanglefoot bags. 2 Acid flasks.


Social Check DCs


Jane Wedgwood, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a green vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her green boots flare out at the collars. Her white hair is heavily combed to the right. She wears an eyepatch.

Personality: She speaks before she thinks and is too direct. She has all her life been fascinated with music.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions; and to prove her worth to the world

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Religious, Mentor. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Jane Wedgwood, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Average lock.


Social Check DCs

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