Juliana Dayton, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses well, typically a more casual-formal manner. Her golden hair is styled in orderly dreadlocks. She has amber eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: The child of a Mayor, who enjoyed hunting, Juliana was taken on many hunting expeditions. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Juliana and her spouse have recently divorced.
Motivation: Money/treasure.
Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, Military. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 8 (-1) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 gp. Azurite (7 gp). Tourmaline (90 gp). Aquamarine (400 gp). 1 Minor magic item.
Emmeline Kirby, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who tends to wear a large grey jacket. Her hair is long and black with streaks of golden, and is pulled back with small grey clips. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She speaks before she thinks and is too direct. She pushes her goals aggressively. She is also a coward if confronted.
History: Gifted from a young age, Emmeline studied abroad. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She then took over the family business and is one of the better Barrister for hire.
Motivation: She is wracked by social anxiety; and balancing her hectic life and new barrister responsibilities is difficult
Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Job. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Bloodstone (20 gp). Jasper (20 gp). Azurite (10 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Denholm, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His face is scarred and worn.
Personality: He hates Humans with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.
History: Balimaar was born in the west. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and a strong sense of loyalty to human people
Ideals: Professionalism, Persistence. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Drogo Fidget, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His brown eyes peer out from beneath his small white hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Drogo hails from a village terrorized by giants. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Impeccable, Justice. Bonds: Enemies, In love. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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