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NPC Generator

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Advanced [show]


Roger Graeme, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Roger will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Roger was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Extrovert, Gifted, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Roger Graeme, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 16 (+3)9 (-1)
Skills Performance +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Onyx (30 gp).


Social Check DCs


Tim Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is kept up in a ponytail inside a broad hat. His eyes are likewise amber.

Personality: While he acts the brute, he is far gentler than he would appear. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. He has worked as a Apothecary like his father before him.

Motivation: He's in love; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Family, Poor, Job, Has a crush. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Tim Cumberbatch, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His chestnut hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Ploughman, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the large cave and found the beat up dagger and armor he uses now. He became a Animal Trainer soon after.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Job, Nature. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Beckwith, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 8 (-1)9 (-1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Simple lock. 1 Spyglass. 1 Silver holy symbol. 1 Masterwork manacles.


Social Check DCs


Robert Clare, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky green painted plate armor. He wears a colorful flower in his auburn hair. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.

History: He got into the Mortician business at a young age. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by brigands. Robert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Expand his business; and to be a ruler again

Ideals: Joker, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Robert Clare, Male Human Paladin 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Obsidian (10 gp). Banded agate (10 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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