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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Giselle Chatham, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she has the majority of her body covered in plate. Her hair is red and curly. Her eyes are green.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with a lost civilization.

History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Giselle Chatham, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Arcana +4, Survival +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Dudley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She wears a feathered hat to cover her moderate length white hair. Her violet eyes dart from person to person.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. After coming to the age of reason, Jane took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Seeks redemption.

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Criminal record, Religious. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Jane Dudley, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Alice Hayes, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a worn and beaten armor. Her moppish red hair is in a traditional bowl cut. Her skin is flawless and her green eyes scan people very quickly.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in the north to a Performer, Alice learned a great deal about her mother's area of expertise. She worked as a nervous Performer and found it very stressful. She ran away from her former home and has been making her living as a Performer for the past few years.

Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alice Hayes, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


John Crawford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is short and white. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He takes great joy in being the best Miller in town.

History: He was born several months after his father was called into army service. His childhood dream was to be a Servant, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by drow. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against drow

Flaws: Ugly. Bonds: Immigrant, Enemies, Job, Military. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

John Crawford, Male Human Paladin 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Rich purple corundum (400 gp). Rose (20 gp). Iolite (20 gp). Deep green spinel (60 gp).


Social Check DCs

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