Giselle Lester, Female Human [Permalink]
Personal [hide]
Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is muscular with a powerful set of arms. Her hair is greying and her face has many wrinkles. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, she is a well trained Healer. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She comes from a rich western family. A gifted student she started as a Miner, but she got bored and became a Healer. She was granted arcane powers by her dying brother.
Motivation: Balancing her hectic life and new Healer responsibilities is difficult.
Ideals: Gifted. Bonds: Rich, Job, Adventurer. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Hadwisa Richie, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She dresses well, typically a more casual-formal manner. She is an epitome of beauty. Her red hair is heavily combed to the left. Her green eyes dart from person to person.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Hadwisa was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to be a laborer again
Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. Blue quartz (16 gp).
Elizabeth Berkeley, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. Beneath her clothing is a huge mess of scar tissue. She has styled her brown hair well, parting it to the right. She has several tiny aquamarine earrings on each ear.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with her Fisher father left her crippled. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: She is greedy; and she has money and likes to spend it
Flaws: Cynical, Disease. Bonds: Slave, Rich, Adventurer. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 11 (+0) | 18 (+4) | 6 (-2) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 40 pp. 1 Minor magic item.
Yvonne Ryland, Female Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has styled her blonde hair well, parting it to the right. Her hazel eyes peer out from beneath her top brown hat.
Personality: Yvonne wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She does not believe in violence as a means to an end. She is a dedicated Unemployed but believes her peers are too gung-ho.
History: She was born in a small forest village. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Disciplined, Pacifist. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Unemployed
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20000 cp.
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