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NPC Generator

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Advanced [show]


Millicent Yeardley, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy green dress. Her golden hair is wavy and long. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. She has had some formal singing training, and achieved minor success. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: She has passion for adventuring and risk; and retire the richest woman in the north

Ideals: Justice, Artistic, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Millicent Yeardley, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)13 (+1) 15 (+2)9 (-1)
Skills Medicine +5, Stealth +7
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Raymond Staurheim, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with small hat. His black hair is still thick. His eyes are hazel and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Mercenary father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raymond Staurheim, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)14 (+2) 11 (+0)13 (+1)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Sybil Tattersall, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears a tight fitting grey shirt and pants. She has a hunchback. She keeps her auburn hair in a flapper bob. Her eyes, though not visible through her cowl, are gray.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She also hits on women, regardless of circumstances.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. She hasn't told them the truth, but wants to settle down with them.

Motivation: She is greedy.

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Immigrant, Rich. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Sybil Tattersall, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Insight +6, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Azurite (6 gp). Azurite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Conway, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a green poncho over his likewise colored trousers and shirt. He has a long red beard with little hanging trinkets. His eyes are likewise violet.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in bow use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: An old rival family wants him found; and he is greedy

Ideals: Extrovert, Fighting. Bonds: Enemies, Rich, Family. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Drogo Conway, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 16 (+3)9 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp. Blue star sapphire (1000 gp). Iolite (70 gp).


Social Check DCs

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