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NPC Generator

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Bernard Brandon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and to reunite with his absent father

Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Bernard Brandon, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)16 (+3) 10 (+0)13 (+1)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 1 Minor magic item.


Social Check DCs


Anselm Reid, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by teas. His hair is short and chestnut. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Logical, Fighting. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Anselm Reid, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 6 (-2)15 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 8
Languages Common, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Rock crystal (40 gp). Obsidian (11 gp). Tiger eye turquoise (11 gp). Alexandrite (1300 gp). 1 Hourglass.


Social Check DCs


Nicholas Churchill, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a yellow poncho over his likewise colored trousers and shirt, marred by beers. His brown hair is still thick. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has worked as a Jeweler like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Military, Job. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Nicholas Churchill, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Branson, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has wavy brown hair. Her eyes, though not visible through her cowl, are green.

Personality: She is fixated on the number 40. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is afraid of women and trembles around them

History: Born to a Doctor, her mother struggled to pay the bills. Through the years after Alice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Alice's mother didn't care for her much, and the feeling was mutual. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to get a good night's sleep

Flaws: Ugly, Insane, Shy, Antagonistic. Bonds: Poor. Occupation: Painter

Voice: Stutters

Attributes [hide]

Alice Branson, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)6 (-2) 6 (-2)8 (-1)
Skills Medicine +1, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Violet garnet (300 gp). Chalcedony (30 gp). Fire opal (800 gp).


Social Check DCs

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