Millicent Wesley, Female Human [Permalink]
Personal [hide]
Description: She has a missing left arm. She tends to wear a brown poncho over her likewise colored trousers and shirt. She has wavy silver hair. Her fierce hazel eyes like to dwell on things.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a criminal king-pin and mafia family After coming to the age of reason, Millicent took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable
Ideals: Joker, Philantrophist, Gifted. Bonds: Criminal record. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
Sybil Kimberley, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'2" and wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop hair cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Stableman, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is content; and she is greedy
Ideals: Passionate. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 10000 cp.
Beatrice Hayden, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears tight fitting clothing which further accentuates her frame. Her black hair is cut short with large spiked bangs in the front. She has a dull look in her violet eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Beatrice was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Beatrice took refuge in the large cave and found the beat up axe and armor she uses now. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's looking for her big break.
Ideals: Joker. Bonds: Attractive, Poor, Immigrant, Adventurer, Nature. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp.
Maynild Sherwood, Female Human [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She is physically well-built. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is obsessed with a lost civilization.
History: She was always a brilliant, if unscrupulous mind. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Logical. Flaws: Cynical, Insane. Bonds: Attractive, Adventurer. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!


