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NPC Generator

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Advanced [show]


Eleanor Chatham, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. Her broad hat is riddled with cuts and holes. She has a tattooed face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Eleanor hails from a village terrorized by dire rats. In her 11th year, her parents were killed by a dire rats raid, leaving Eleanor alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Eleanor was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Athletic, Justice. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Eleanor Chatham, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 6 (-2)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Weld, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her long blonde hair reaches down to her waist. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She can speak with the recently deceased. She is obsessed with finding treasure.

History: Anne hails from a village terrorized by brigands. Anne liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of brigands.

Ideals: Gifted. Bonds: Attractive, Adventurer, Enemies, Nature. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Anne Weld, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Arcana +6, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Halfling, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. Golden pearl (70 gp). Chalcedony (40 gp).


Social Check DCs


Gerald Nash, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is bristling with hidden weapons, mostly whips and daggers. His hair is long and golden with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's mother didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Gifted. Flaws: Insane, Antagonistic. Bonds: Criminal record. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Gerald Nash, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 6 (-2)16 (+3)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Geva Winchester, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. Her silver hair is knotted and matted. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: While she acts the brute, she is far gentler than she would appear. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: From birth she was tutored by a cruel and relentless mentor. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.

Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Forgetful. Bonds: Rich, Attractive, Mentor. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Geva Winchester, Female Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)12 (+1) 14 (+2)18 (+4)
Skills Athletics +6, Nature +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs

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