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NPC Generator

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Advanced [show]


Matilda Shelly, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. Her whole body is exceptionally muscular. Her red hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Energy wise she seems alert and responsive.

History: The child of a Butcher, who enjoyed hunting, Matilda was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Matilda took refuge in the ruined castle and found the beat up greataxe and armor she uses now. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Matilda Shelly, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Chad Tyndall, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his white robe. He is physically well-built. His blonde hair is cut short with large spiked bangs in the front. His skin is flawless and his green eyes scan people very quickly.

Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a wizard, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Fletcher soon after.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Hedonist, Racist. Bonds: Attractive, Job, Mentor. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Chad Tyndall, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Rock crystal (60 gp).


Social Check DCs


Hubert Hampton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear brown pants and tee shirts and is in decent physical shape. He wears a broad hat to cover his moderate length silver hair. His blue unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Adventurer, Nature. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Hubert Hampton, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 11 (+0)16 (+3)
Skills Persuasion +6, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Gerald Fawcett, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a pickaxe. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he feels threatened by others

Flaws: Ugly, Impulsive, Fearful. Bonds: Rich, Nature. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Gerald Fawcett, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)15 (+2) 14 (+2)9 (-1)
Skills Performance +2, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Rich purple corundum (1400 gp). Violet garnet (600 gp).


Social Check DCs

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