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NPC Generator

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Advanced [show]


Ermina Bradford, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of strength around her neck, and a bow on her belt. Her golden hair is greasy and uncared for. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Ermina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born a particularly ugly child, much to the horror of her parents. Her mother was very strict, and drilled into her lessons on being the perfect lady. She is untrained/undisciplined, which makes her dangerous.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Fighting, Impeccable. Flaws: Ugly, Addict, Insane. Occupation: Apothecary

Voice: Irish accent

Attributes [hide]

Ermina Bradford, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Emma Oakley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is lengthy. Her brown eyes are slightly larger than normal.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is obsessed with finding treasure.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emma took refuge in the old dungeon and found the beat up scythe and armor she uses now. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To pay off her debts; and money/treasure

Bonds: Rich, Enemies, Adventurer, Immigrant, Nature, Debt. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Emma Oakley, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. Malachite (9 gp).


Social Check DCs


Lance Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his brown hair well, parting it to the right. He has a dull look in his violet eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Rich, Criminal record. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lance Walcott, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Lewis Haley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is unkempt and raggedy. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Map Maker in town.

History: Born in the west to a Map Maker, Lewis learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Lewis Haley, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)11 (+0) 12 (+1)6 (-2)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Gold and topaz bottle stopper cork (1500 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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