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NPC Generator

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Advanced [show]


Gunter Crawford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are blue and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 7 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He became a Bounty Hunter soon after.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and wants to open a new tavern

Ideals: Passionate, Extrovert. Bonds: Poor, Immigrant, Job. Occupation: Bounty Hunter

Voice: Nasally tone

Attributes [hide]

Gunter Crawford, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs


Agnes Coombs, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears dark leathers with embroidery. She sports a flattop hair cut. She has blue eyes and a grey hat with a green feather.

Personality: She speaks before she thinks and is too direct. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Agnes grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her absent mother; and further expansion of business

Flaws: Impulsive. Bonds: Family, Adventurer, Job. Occupation: Mason

Voice: Whispers

Attributes [hide]

Agnes Coombs, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)11 (+0) 9 (-1)15 (+2)
Skills Arcana +3, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp.


Social Check DCs


Griselda Blakely, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'0". She wears tight fighting clothing, which leaves very little to the imagination. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. Her green eyes have a joyful gleam in them most of the time.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Griselda lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Griselda took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. By chance she met her sister recently and the two have been together since.

Motivation: To unite with her sister; and her relatives are trying to arrange a marriage

Ideals: Fighting, Justice. Bonds: Attractive, Family, Nature. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Griselda Blakely, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Chalcedony (40 gp). Moss agate (4 gp). Lapis lazuli (4 gp). Alexandrite (900 gp). 4 Tanglefoot bags. 4 Tanglefoot bags. 8 Acid flasks.


Social Check DCs


Oriel Roscoe, Female Human [Permalink]

Personal [hide]

Description: She wears a blue coat over a black low-cut shirt, and a Stetson hat upon her head, and she perpetually has her warhammer ready. She has wavy red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Her tongue was cut out and she uses sign language. She uses divination through singing.

History: She got into the Farmer business at a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has worked as a Farmer like her father before her.

Motivation: To be a Miller again; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Attractive. Occupation: Farmer

Voice: Farmer accent

Attributes [hide]

Oriel Roscoe, Female Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)10 (+0) 10 (+0)8 (-1)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp.


Social Check DCs

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