Roger Marlowe, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears skinny pants and wears a grey and black robe with the hood down, and his gloved hand is found clutching a lance. He wears a top hat to cover his moderate length auburn hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Roger was born in the south. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.
Motivation: He is not mentally stable, and does not behave rationally; and many giants want him driven away
Ideals: Opinionated, Persistence. Flaws: Addict, Insane. Bonds: Nature. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 6000 sp. Emerald (600 gp). 1 Masterwork Common Ranged Weapon.
Oriel Asheton, Female Human [Permalink]
Personal [hide]
Description: She wears bulky yellow painted plate armor. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a dagger on it. Her hair is black and curly. She wears crescent spectacles with a black brim.
Personality: While she acts the brute, she is far gentler than she would appear. She is a font of random trivia from the lore and stories she has discovered
History: Born in a small village she learned the ways of the warrior from her father. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has built up a small fortune and can afford her own way.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: PTSD, Insomniac. Bonds: Rich. Occupation: Carter
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 59 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item.
Cecily Sheldon, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, but even with her fine clothing she looks run-down. She keeps her long silver hair kept up in a rat tail. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now spends her time doing works of charity.
Motivation: Money/treasure.
Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp.
Emmeline Chatham, Female Human [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a robe, a symbol of her god around her neck, and a mace on her belt. She has no hair. Her thin eyebrows rest above her beady green eyes.
Personality: This woman loves singing and to teach people singing more than just about anything. She has a small toy that she constantly fidgets with.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Addict. Occupation: Barber
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Fiery yellow corundum (1500 gp). Blue quartz (8 gp). Obsidian (8 gp). Golden yellow topaz (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

