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NPC Generator

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Advanced [show]


Millicent Clayton, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears skinny pants and wears a grey and red robe with the hood down. She wears her white hair up. Her eyes are hazel and catlike.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A true patriot, Millicent would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born blind and as such lacked many opportunities for work. Through the years after Millicent was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Millicent's father didn't care for her much, and the feeling was mutual. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Athletic, Philantrophist. Flaws: Disease, Antagonistic. Bonds: Military. Occupation: Healer

Voice: Stutters

Attributes [hide]

Millicent Clayton, Female Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)14 (+2) 15 (+2)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Ermina Blackwood, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She invites people to come help in her community garden.

History: She served in the navy to pay for her family's outstanding loans. Ermina was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for her; and she has a rivalry with the church that dominates her actions

Ideals: Philantrophist, Impeccable. Bonds: Attractive, Military, Religious. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Ermina Blackwood, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Insight +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Rock crystal (20 gp). Deep green spinel (70 gp). Lapis lazuli (15 gp). Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Wentworth, Female Human [Permalink]

Personal [hide]

Description: She wears a black tunic with brown highlights, and long tan pants that bunch up around her shoes. She is physically well-built. Her hair, while still mostly red, has prominent grey streaks. She has several tiny amber earrings on each ear.

Personality: She is irascible and easily irritated. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shepherd. By chance she met her sister recently and the two have been together since.

Motivation: She is not mentally stable, and does not behave rationally; and regain custody of her daughter

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Rich, Job, Family. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Matilda Wentworth, Female Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 9 (-1)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Tiger eye turquoise (15 gp). Moonstone (80 gp). Aquamarine (700 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Camden, Female Human [Permalink]

Personal [hide]

Description: This woman usually wears her black robe and has her club always slung over her shoulder. She is muscular with a powerful set of arms. Her hair is auburn and curly. She has several tiny topaz earrings on each ear.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is harsh and unforgiving.

History: She was born a particularly ugly child, much to the horror of her parents. Over the years she perfected her riding and shooting skills. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Flaws: Shy, Antagonistic, Ugly. Bonds: Rich, Nature. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Beatrice Camden, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)10 (+0) 16 (+3)9 (-1)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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