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NPC Generator

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Advanced [show]


Millicent Marlowe, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears just a brown suit. Her skin is also unnaturally pale. Her blonde hair is greasy and uncared for. Her green eyes dart from person to person.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised in a forest tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Being a Fletcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Millicent Marlowe, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Chrysoberyl (50 gp). Deep blue spinel (1400 gp). Black pearl (1400 gp).


Social Check DCs


Bernard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. With a patchy red beard and wild red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Laborer again; and to unite with his sister

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Bernard Staurheim, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Religion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp.


Social Check DCs


Simon Tenley, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Performer uniform, he is not a threatening figure. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Bonds: Job, Family, Religious, Enemies. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Simon Tenley, Male Human Paladin 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs


William Lincoln, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish red hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted from career to career and currently works as a Armorer.

Motivation: Many brigands want him driven away; and to be a servant again

Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Job, Enemies. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

William Lincoln, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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