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NPC Generator

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Advanced [show]


Lance Bing, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a worn and beaten armor, and his gloved hand is found clutching a monstrous two handed axe. He has a small bristly mustache and wavy silver hair. He is very pretty but has cold, dead eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Professionalism. Flaws: Emotional. Bonds: Attractive, Poor, Criminal record. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Lance Bing, Male Human Paladin 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)8 (-1) 11 (+0)9 (-1)
Skills History +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Washington, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He sports blue clothing, slightly heavier than average wear. He wears his auburn hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.

History: Trym was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Crown-heir and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Artistic. Flaws: PTSD, Insomniac. Bonds: Attractive, Job. Occupation: Crown-heir

Voice: Excited and jittery

Attributes [hide]

Trym Washington, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 7 (-2)13 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 8
Languages Common, Druidic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Eye agate (4 gp). Rose (80 gp). 1 Minor magic item.


Social Check DCs


Richard Berkeley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tan trousers with black and blue striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He has a very tight haircut. His eyes are green and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his father.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and money/treasure

Ideals: Entrepeneur, Persistence. Flaws: Mundane. Bonds: Guardian, Rich. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Richard Berkeley, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Arcana +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Arnold Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his red hair up. His fierce brown eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: An old rival family wants him found; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Nature, Family. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Cooper, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs

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