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NPC Generator

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Advanced [show]


Everard Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He carries with him a set of whips, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his long chestnut hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Religious, Family. Occupation: Seamstress

Voice: Whispers

Attributes [hide]

Everard Conway, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)15 (+2) 17 (+3)12 (+1)
Skills Insight +6, Stealth +2
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avice Deighton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in an above average manner. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She wears a mask on her face.

Personality: Avice hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: When she was but 3 years old her parents immigrated from the east. Avice was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Avice decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Seeks redemption; and she is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Immigrant, Criminal record. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Avice Deighton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)10 (+0) 14 (+2)10 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Golden yellow topaz (1100 gp). Brown-green garnet (140 gp). Aquamarine (1100 gp).


Social Check DCs


Mary Pinkerton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. She is portly but not overly obese. Her silver hair is long and unkept. Her face is scarred and worn.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is afraid of women and trembles around them

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Hunter arts, while her mother instructed her in etiquette, music and courtly manner. She helped her father out around the business and became quite the natural. She became a Hunter soon after.

Motivation: Money/treasure; and balancing her hectic life and new hunter responsibilities is difficult

Flaws: Ugly, Shy. Bonds: Enemies, Rich, Job. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Mary Pinkerton, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +7, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Millicent Langston, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears a brown shirt with thin green vertical stripes and grey pants. She has a hunchback. Her auburn hair is smooth and relatively long. Her eyes, though not visible through her cowl, are amber.

Personality: Always inclined to offer people food she seems plenty friendly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: The child of a Doctor, who enjoyed hunting, Millicent was taken on many hunting expeditions. Millicent liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Millicent Langston, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 15 (+2)9 (-1)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Sylvan, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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