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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rohesia Spalding, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear red clothing when she does not wear armor. Her white hair is still thick. Her fierce green eyes like to dwell on things.

Personality: She snorts whenever she laughs or is feeling confident. She plays an instrument quite well.

History: She was born on a small isolated farm. Rohesia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Fortune-teller.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Artistic. Flaws: Racist. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Rohesia Spalding, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)14 (+2) 13 (+1)11 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Cornish, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of tridents, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is knotted and matted. Her fierce brown eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Ermina isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born the only child of a wealthy merchant. Her father had invested heavily in several trade routes and wanted her to inherit them. She has been a successful dealer in antiques buying low and selling high.

Motivation: She's repulsed by the PC; and nothing but the best is good enough for her

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Rich. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Ermina Cornish, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Eva Marston, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears very tight pants and wife beaters, though occasionally she sports a black coat. Her skin is also unnaturally pale. She wears a broad hat to hide her balding. Her eyes are gray and catlike.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. As long as the job gets done she does not care how it got done.

History: Eva was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with her brother; and to reunite with her absent father

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Eva Marston, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 7 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 3 (-4)13 (+1) 12 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs


Susannah York, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is thinning but still full. This amber eyed southerner is not easily forgotten.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is unsatisfied with her job; and obtaining odd cultural human artifacts is her passion

Ideals: Passionate. Flaws: Disease, Secretive. Bonds: Adventurer, Job. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Susannah York, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Embroidered and bejeweled glove (1000 gp). 1 Antitoxin.


Social Check DCs

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