Wymar Branson, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'9" and wears rags and sports a simple walking cane. His golden hair is smooth and relatively long. He has gray eyes and a pastel hat with a brown feather.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Spy like his father before him.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a server again
Ideals: Logical, Impeccable. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Spy
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. 1 Minor magic item.
Hugh Sutton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is dressed in an above average manner. He wears his blonde hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Hugh hails from a village terrorized by illithids. He has had some formal dancing training, and achieved minor success. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Criminal record, Enemies. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. Golden yellow topaz (1600 gp). Carnelian (70 gp). Chrysoprase (70 gp). Golden yellow topaz (1600 gp).
Ida Gracey, Female Human [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She carries with her a set of scythes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is still thick. Her face is covered beneath a completely black helmet.
Personality: Ida speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Ida was born with her father's beautiful face. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Ida and her spouse have recently divorced.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 8 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Herleva Darby, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears skinny pants and wears a blue and pastel robe with the hood down. Her hair is cut close to her head. Her face is scarred and worn.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born several months after her mother was called into army service. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Enemies, Military. Occupation: Doctor
Voice: Low range voice
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp.
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