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NPC Generator

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Advanced [show]


Aline Fidget, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears a faded coat and loose pants complete with Stetson hat. Her clothes are grease stained in places. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She also has developed a complete distrust of the Dyer profession.

History: Aline was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Sabotage a competitor; and balancing her hectic life and new ruler responsibilities is difficult

Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Aline Fidget, Female Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Mary Rutland, Female Human [Permalink]

Personal [hide]

Description: A 4'9" southern woman, she very much looks the part of a Carter. She wears a broad hat to hide her balding. Her violet eyes dart from person to person to random spaces in the air.

Personality: She snorts whenever she laughs or is feeling confident. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Carter, Mary learned a great deal about her father's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She now spends her time doing works of charity.

Motivation: She feels that her past leaves her morally obligated to help; and a need for knowledge about a nearby landmark

Ideals: Gifted, Philantrophist. Bonds: Job, Adventurer, Criminal record. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Mary Rutland, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)10 (+0) 16 (+3)13 (+1)
Skills Intimidation +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Breastplate. 1 Darkwood Shield. 1 Full Plate. 1 Full Plate.


Social Check DCs


Trey Barton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His long black hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Shepherd. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He then took over the family business and is one of the better Shepherd for hire.

Motivation: To be a Dilettante again; and he is compelled to act according to his religious beliefs

Flaws: Insane. Bonds: Attractive, Job, Religious, Mentor. Occupation: Shepherd

Voice: Sore throat, cough

Attributes [hide]

Trey Barton, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)18 (+4) 16 (+3)11 (+0)
Skills Arcana +7, Stealth +5
Senses Passive Perception 13
Languages Common, Ignan, Undercommon, Abyssal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Jasper (20 gp).


Social Check DCs


Don Clare, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His long blonde hair reaches down to his waist. His eyes are likewise green. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fisher mother left him crippled. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Don Clare, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Blue quartz (14 gp). Zircon (70 gp). Blue quartz (14 gp). Azurite (14 gp).


Social Check DCs

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