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NPC Generator

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Advanced [show]


Randal Tickle, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His silver hair is kept up in a ponytail inside a small hat. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His mother raised him in a mountain cabin. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his brother

Flaws: Ugly, Disease, Shy. Bonds: Nature, Slave. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Randal Tickle, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 10 (+0)4 (-3)
Skills Deception +0, Religion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30 pp. Black opal (900 gp). Carnelian (30 gp). Black pearl (1400 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Lindsay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is cut short. He has a dull look in his amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Flattery will make him almost putty in your hands.

History: He was born in the north, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up longbow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Selfish. Bonds: Poor, Immigrant, Nature, In love. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Don Lindsay, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Griselda Sydney, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her hair is always cut to a buzz. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Griselda was born the youngest of three triplets. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has been saving her money to try and buy her brother's freedom.

Motivation: She is greedy; and an old rival family wants her found

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Griselda Sydney, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 16 (+3)5 (-3)
Skills Animal Handling +6, Intimidation +0
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.


Social Check DCs


Elysande Dumph, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her clothes are grease stained in places. She sports silver long hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born the only child of a wealthy merchant. Her father was a mechanic, and taught her how to fix just about anything. She then took over the family business and is one of the better Architect for hire.

Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and expand her business

Ideals: Entrepeneur, Persistence. Bonds: Poor, Immigrant, Job. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Elysande Dumph, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Cloth of gold vestments (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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