Anne Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times, and carries nunchakus. She has slicked back black hair. She has violet eyes and a green hat with a yellow feather.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is able to make almost anything out of random pieces of junk.
History: Anne lived on a farm with her father, near the main road leading to a nearby town. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying brother.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Family. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Theodoric Cason, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His silver hair is slicked back into a classic pompadour. He has amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is an amazing painter.
History: He is a Jackalwere in disguise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Baker
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 2000 sp. Gold dragon comb with red garnet eye (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).
Eloise Wilberforce, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears rags and sports a simple walking cane. She has a hunchback. Her hair is long and white with streaks of brown, and is pulled back with small violet clips. She wears round tiny glasses practically rammed into her face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great joy in being the best Miner in town.
History: Eloise was born in the east. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She ran away from her former home and has been making her living as a Miner for the past few years.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Poor, Job, Slave. Occupation: Miner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp. White opal (1600 gp).
Isabella Bentham, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her skin is fair and her fingers are delicate and long. With wild white hair. She is baby faced.
Personality: She is mildly Human supremacist, though she does not identify as such. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tanner arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Isabella took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She now mingles about in high society.
Motivation: Human compassion.
Ideals: Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Rich, Nature. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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