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NPC Generator

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Lvl.
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Advanced [show]


Herleva Marston, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. She wears her white hair down. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She can speak with the recently deceased. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Miner and found it very stressful. She moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor.

Ideals: Gifted, Joker. Bonds: Attractive, Immigrant, Job. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Herleva Marston, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 60 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)6 (-2) 15 (+2)13 (+1)
Skills History +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Deep blue spinel (300 gp). Eye agate (7 gp). Malachite (7 gp).


Social Check DCs


Guy Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his shield, and sports empty pouches on his belt. His hair is always cut to a buzz. He has gleaming, smiling brown eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Guy Chatham, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Trym Berkeley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Merchant uniform. His auburn hair is unkempt and raggedy. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trym was raised in a hard working conservative environment. A gifted student he started as a Tailor, but he got bored and became a Merchant. He then took over the family business and is one of the better Merchant for hire.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Job, Poor. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Trym Berkeley, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Aquamarine (1600 gp).


Social Check DCs


Agnes Tindall, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a pastel poncho over her likewise colored trousers and shirt. She wears her hair in dreadlocks. Her amber eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: A powerful slaver made her what she is. Like her father and her brother before her, after school she went straight into learning to become a Shipwright. In the meantime she has taken over work as a Shipwright and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and she's attracted to the pc

Flaws: Depressed. Bonds: Has a crush, Adventurer, Mentor, Job. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Agnes Tindall, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +6
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp.


Social Check DCs

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