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NPC Generator

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Advanced [show]


Gerald Weld, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is renowned for his bright black suits and hats. He is an epitome of beauty. He wears his red hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and to get a good night's sleep

Ideals: Logical. Flaws: Insomniac, Depressed, Antagonistic, Disease. Bonds: Attractive. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Gerald Weld, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 7
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 12 (+1)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a perfectly clean shirt and pair of pants, and a wedding ring on his right hand. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.

History: He is a Jackalwere in disguise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Revenge.

Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, In love, Enemies, Adventurer. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

William Anderton, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs


Shane Enfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft yellow waves gently in the breeze. His white hair is lengthy. His ears are large.

Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Shane Enfield, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Shipley, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and is pretty ugly. She keeps her long brown hair kept up in a rat tail. Her fierce brown eyes like to dwell on things.

Personality: She is happy with her job as a Locksmith. She turns her eye from what people do, preferring to live and let live. She is an amazing painter.

History: Melissa was born the youngest of three triplets. She worked as a nervous Locksmith and found it very stressful. She inherited the family business which she has now maintained for 15 years.

Motivation: Her spouse's relatives view her with great suspicion; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Melissa Shipley, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Alexandrite (800 gp). Sard (80 gp). Eye agate (15 gp). 1 Minor magic item.


Social Check DCs

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