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NPC Generator

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Advanced [show]


Matilda Merton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a fine chain shirt which she covers with tan colored cloaks and clothing. She wears a deerstalker hat to cover her moderate length red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised by priests from a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is compelled to act according to her religious beliefs; and she is unsatisfied with her job

Flaws: Insane. Bonds: Job, Rich, Religious, Mentor. Occupation: Scribe

Voice: Farmer accent

Attributes [hide]

Matilda Merton, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Emma Tatum, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a lot of dark rich colors, with gold accents. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Flattery will make her almost putty in your hands.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has built up a small fortune and can afford her own way.

Motivation: To reunite with her absent mother.

Flaws: Antagonistic, Selfish. Bonds: Attractive, Rich, Family. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Emma Tatum, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Atherton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a pastel vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his pastel boots flare out at the collars, and his gloved hand is found clutching a axe. His auburn hair, when down, is lengthy. His eyes are gray and beady.

Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Humans.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Logical. Flaws: Ugly, Disease, Racist. Bonds: Family. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Atherton, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)16 (+3) 17 (+3)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Alexandrite (600 gp). Golden yellow topaz (600 gp). Pink pearl (110 gp).


Social Check DCs


Mary Hartford, Female Human [Permalink]

Personal [hide]

Description: This woman wears a black coat over a brown low-cut shirt, and a broad hat upon her head. She has a penchant for wearing a ring with an oversized opal on her left hand. She sports a flattop hair cut. She is baby faced.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Adventurer, Mentor. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Mary Hartford, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Chalcedony (60 gp).


Social Check DCs

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