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NPC Generator

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Advanced [show]


Isabella Gracey, Female Human [Permalink]

Personal [hide]

Description: She wears a blue collared shirt and pastel skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. Her hair is blonde and curly. She has a dull look in her green eyes.

Personality: She can speak with the recently deceased. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Isabella was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Mundane. Bonds: Family, Job. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Isabella Gracey, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


William Richie, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and is well dressed, but even with his fine clothing he looks run-down. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: The child of a Marshal, who enjoyed hunting, William was taken on many hunting expeditions. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Adventurer soon after.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Adventurer

Voice: German accent

Attributes [hide]

William Richie, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills Medicine +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Roger Shelley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a tan tunic with grey highlights, and long white pants that bunch up around his shoes. His brown hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He receives visions of the future at random moments

History: He was born into a rich family. His psionic abilities were realized during a raid on his village. He hasn't been sleeping well lately.

Motivation: Seeks redemption; and to get a good night's sleep

Ideals: Artistic, Gifted. Flaws: Insomniac. Bonds: Attractive, Rich, Criminal record. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Roger Shelley, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Silver comb with moonstones (800 gp). Sapphire pendant on gold chain (800 gp).


Social Check DCs


Griselda Burton, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head, and carries flails. Her chestnut hair is heavily combed to the left. Her blue eyes lackadaisically let the world flow into them.

Personality: She is mildly Human supremacist, though she does not identify as such. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Griselda grew up listening to her father's many stories. Brilliant and gifted she never wanted to apply herself. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality.

Ideals: Fighting, Gifted. Flaws: Racist, Fearful. Bonds: Adventurer. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Griselda Burton, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 60 pp. Sardonyx (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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