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NPC Generator

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Advanced [show]


Oriel Winthrop, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. She has shaved her head bald. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She never wears the same outfit twice, unless she absolutely has to.

History: She got into the Mayor business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She tends to her Mayor job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Oriel Winthrop, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Sleight of Hand +2, Survival +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp. Banded agate (16 gp). Black pearl (1600 gp). Red-brown spinel (120 gp).


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: This southern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His white hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Gerard was born on a far southern forest where he grew up under the tutelage of his mother, an expert Mayor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Fighting, Extrovert, Professionalism. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Gerard Ramsay, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Everard Barlow, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a fancy blue suit. His right leg appears badly burned and disfigured. His black hair is heavily combed to the right. His eyes are hazel.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the south his family was never financially stable. His family was turned out during the war. He and his family wandered south to less war torn lands. Some 10 years later his spouse died after the birth of his son. Heartbroken, Everard never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To clean up the streets; and he's in love

Ideals: Extrovert. Flaws: PTSD. Bonds: Attractive, In love, Poor. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Everard Barlow, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. White opal (1500 gp). Jet (120 gp). White pearl (120 gp). White pearl (120 gp).


Social Check DCs


Williamina Rayden, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear black pants and tee shirts. Her brown hair is matted, messy, and big. Her violet eyes peer out from beneath her top black hat.

Personality: Williamina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to loving parents in a slum to the south. A gypsy cursed her at a young age, leading to her ugly appearance. She has never given up on her dancing dream.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Artistic, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Williamina Rayden, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)8 (-1) 12 (+1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 pp. Aquamarine (1100 gp). Citrine (80 gp). Fiery yellow corundum (1600 gp).


Social Check DCs

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