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NPC Generator

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Advanced [show]


Gerald Compton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Tanner uniform. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. With a patchy white beard and wild white hair. His hazel eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Gerald studied abroad. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer, Military. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Gerald Compton, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Athletics +2, Nature +6
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and carries flails. His moppish red hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Bertram will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and meet up once more with his childhood friend

Ideals: Fighting, Extrovert. Bonds: Attractive, Has a crush, Adventurer. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Bertram Thornton, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. Azurite (9 gp). White opal (800 gp).


Social Check DCs


Susannah Kensley, Female Human [Permalink]

Personal [hide]

Description: This woman wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. She is muscular with a powerful set of arms. She wears a top hat to hide her balding. Her fierce green eyes like to dwell on things.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She inherited the family business which she has now maintained for 3 years.

Motivation: Wants to raise her children well; and sabotage a competitor

Flaws: Secretive. Bonds: Slave, Religious, Job, Family. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Susannah Kensley, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Tourmaline (40 gp). Alexandrite (300 gp).


Social Check DCs


Eva Bradshaw, Female Human [Permalink]

Personal [hide]

Description: Standing 4'8", this woman dresses well, wearing black shirts, loose pants, and blazers most of the time. She keeps her red hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to make people angry or surprised. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised in a desert tribe. There was a wharf not far from home where she often wandered off to fish. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Eva Bradshaw, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 8 (-1)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Jasper (80 gp). Azurite (11 gp). Iolite (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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