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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aldous Beitz, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Flaws: Antagonistic, Selfish. Bonds: Attractive, Rich, Family. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Aldous Beitz, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)8 (-1) 12 (+1)16 (+3)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Moss agate (14 gp). Coral (50 gp).


Social Check DCs


Miles Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He sports a flattop hair cut. His eyes are blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of southern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Philantrophist. Bonds: Job, Immigrant, Slave. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Miles Ainsley, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)12 (+1) 16 (+3)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp.


Social Check DCs


Everard Marley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a black coat and is in decent physical shape. He sports a flattop hair cut. His eyes are a pleasant gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Unemployed for hire.

Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Job, Family. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Marley, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 11 (+0)9 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Sardonyx (30 gp). Peridot (30 gp). White pearl (80 gp).


Social Check DCs


Clerebold Bentley, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he prefers to wear white clothing when he does not wear armor. His auburn hair is greasy and uncared for. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and he is terrified, and will act out of fear

Ideals: Logical. Flaws: Ugly, Shy, Fearful, Mundane. Bonds: Poor. Occupation: Stylist

Voice: growls and snarls, animalistic

Attributes [hide]

Clerebold Bentley, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)16 (+3) 14 (+2)10 (+0)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Average lock.


Social Check DCs

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