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NPC Generator

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Advanced [show]


Elizabeth Watson, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She typically wears white cloth garments or leather armor. She wears her golden hair up in a very large beehive style do. Her violet eyes are passionate and lively.

Personality: She loves telling others what to do and how they should feel about things. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: She'd like to take her coworkers down a peg; and revenge

Ideals: Opinionated. Bonds: Enemies, Adventurer, Military, Job. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Elizabeth Watson, Female Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)16 (+3) 17 (+3)13 (+1)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Giant, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. 1 Masterwork Common Melee.


Social Check DCs


Mary Nash, Female Human [Permalink]

Personal [hide]

Description: She wears a blue wide-brimmed hat and blue clothes. Her skin is fair and her fingers are delicate and long. Her red hair is long and unkept. Her eyes are green.

Personality: She is witty, but her monotone delivery comes off as unnerving She works hard and plays hard.

History: When she was but 5 years old her parents immigrated from the west. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To end her boredom; and she is content

Ideals: Joker. Flaws: Ugly, Hedonist, Mundane. Bonds: Immigrant, Military. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Mary Nash, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)7 (-2) 16 (+3)8 (-1)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Zircon (70 gp).


Social Check DCs


Elizabeth Atherton, Female Human [Permalink]

Personal [hide]

Description: She wears a blue costume with the symbols of the sun god on her torso, and she perpetually has her rapier ready. Her blonde hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She acts crazy and hedonistic. The war was a terrible time for her, and Elizabeth does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to loving parents in a slum to the east. Her father was a soldier and died while she was still young. Elizabeth was left her father's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elizabeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she loathes her own lifestyle

Ideals: Fighting. Flaws: Hedonist, Depressed. Bonds: Military, Poor. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Elizabeth Atherton, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 8 (-1)11 (+0)
Skills Investigation +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Gold dragon comb with red garnet eye (1000 gp). A small bag of saffron. (90 gp). Old masterpiece painting (1500 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Gerald Wheatley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a blue and tan robe with the hood down. His red hair is braided into rings. His fierce gray eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels threatened by others; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Shy, Fearful. Bonds: Rich, Criminal record. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Gerald Wheatley, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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