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NPC Generator

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Advanced [show]


Charles Hayes, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a tan and black handkerchief worn on his right side. He keeps his white hair in a flapper bob. His gray eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Adventurer business at a young age. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Racist, Impulsive. Bonds: Job, Poor. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Charles Hayes, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Maynild Denholm, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is still thick. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for her, and Maynild does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was raised in a white middle class family as the only child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and she loathes her own lifestyle

Flaws: Shy, Depressed, Mundane. Bonds: Attractive, Military. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Maynild Denholm, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 61 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)10 (+0) 13 (+1)16 (+3)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Juliana Tewksbury, Female Human [Permalink]

Personal [hide]

Description: She wears bulky tan painted plate armor. She has a moderate pudge and is not very fit. She is bald on top and has large white tufts of hair around her ears. She has a tattooed face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly, Antagonistic, PTSD. Bonds: Family. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Juliana Tewksbury, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Susannah Copeland, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tan costume with the symbols of luck on her torso. Her hair is always cut to a buzz. Her eyes are blue.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Further she is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Susannah grew up listening to her father's many stories. When money was particularly tight she was walking through alleys when she overheard a Bowyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Meet up once more with her childhood friend.

Ideals: Joker. Flaws: Addict. Bonds: Adventurer, Poor. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Susannah Copeland, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Athletics +5, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Jasper (70 gp). Red garnet (80 gp). Zircon (70 gp).


Social Check DCs

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