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NPC Generator

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Advanced [show]


Rosamund Emsworth, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. She carries with her a set of flails on her belt, each one with a ruby on the hilt. She wears her red hair up in a very large beehive style do. She has a dull look in her green eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a criminal king-pin and mafia family She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Adventurer, Criminal record. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Rosamund Emsworth, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)17 (+3) 17 (+3)12 (+1)
Skills Medicine +6, Stealth +4
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Geva Everly, Female Human [Permalink]

Personal [hide]

Description: She wears a violet costume with the symbols of strength on her torso. She is bristling with hidden weapons, mostly greataxes and clubs. She has shaved her head bald. Her amber eyes dart from person to person to random spaces in the air.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her father raised her in a mountain cabin. A gifted student she started as a Bather, but she got bored and became a Navigator. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and meet up once more with her childhood friend

Bonds: Criminal record, Family, Adventurer, Nature, Job. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Geva Everly, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 8 (-1)10 (+0)
Skills Arcana +6, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Peridot (60 gp). Silver pearl (50 gp). Carnelian (60 gp). 1 Spyglass. 1 Silk rope.


Social Check DCs


Williamina Charlton, Female Human [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a card on it. Her auburn hair has been sun bleached extensively. Her thin eyebrows rest above her beady hazel eyes.

Personality: Eccentric and domineering, Williamina will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army; and she is compelled to act according to her religious beliefs

Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Military. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Williamina Charlton, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Kyle Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin blue vertical stripes and pastel pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his golden hair up. His eyes are a pleasant gray.

Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kyle took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: To get a good night's sleep; and revenge

Ideals: Artistic, Gifted. Bonds: Attractive, Military. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Kyle Marleigh, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs

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