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NPC Generator

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Advanced [show]


Patrick Hadley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His brown hair is cut jaggedly and amateurishly. He has blue eyes and a grey hat with a blue feather.

Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist. Flaws: Addict. Bonds: Family, Rich. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Patrick Hadley, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)14 (+2) 15 (+2)17 (+3)
Skills Deception +6, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs


Gerard Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His hair is red, silky, and of moderate length. His eyes are likewise blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the south. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Philantrophist. Flaws: Secretive, Fearful. Bonds: Attractive, Poor. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Willoughby, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)11 (+0) 16 (+3)8 (-1)
Skills Acrobatics +2, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


Theobald Pickering, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a very tight haircut. His hazel eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the large cave and found the beat up club and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Insomniac, Selfish. Bonds: Nature. Occupation: Junk Dealer

Voice: Sensual and smooth

Attributes [hide]

Theobald Pickering, Male Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Old masterpiece painting (1600 gp). Solid gold idol (500 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is short and red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Glassblower.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Insane, Fearful. Bonds: Job, Poor. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Manfred Clapham, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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