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NPC Generator

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Advanced [show]


Percival Bentham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is red, silky, and of moderate length. His fierce hazel eyes like to dwell on things.

Personality: Percival is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Tanner.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Depressed, Racist. Bonds: Rich, Attractive, Adventurer, Job. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Percival Bentham, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


John Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple red robe with white stripes complete with hood. He has a very tight haircut. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Impulsive, Fearful. Bonds: Adventurer, Family. Occupation: Laborer

Voice: Spanish accent

Attributes [hide]

John Copeland, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)12 (+1) 9 (-1)12 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs


Heather Myerscough, Female Human [Permalink]

Personal [hide]

Description: An older woman who is well dressed, but even with her fine clothing she looks run-down, she is not a threatening figure. She has done her best to style her red hair to look like a famous performer. Her eyes are a pleasant amber.

Personality: Her tongue was cut out and she uses sign language. Further she is a bit of a stoner and is frequently out of it.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Heather was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Heather's mother didn't care for her much, and the feeling was mutual. She hasn't been sleeping well lately.

Motivation: Expand her business; and to be a interpreter again

Flaws: Disease, Addict, Insomniac, Antagonistic. Bonds: Job. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Heather Myerscough, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Stealth +4, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. Aquamarine (200 gp). Jasper (50 gp). Aquamarine (200 gp). Carnelian (50 gp).


Social Check DCs


Manfred Clifton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears baggy white pantaloons and a yellow scarf. His whole body is exceptionally muscular. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.

Personality: He dislikes all the random violence that takes place in the south. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted necromantic powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants nothing more than to rejoin the army

Ideals: Pacifist, Gifted. Bonds: Immigrant, Military, Criminal record. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Clifton, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)8 (-1) 7 (-2)13 (+1)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Deep green spinel (160 gp).


Social Check DCs

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