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NPC Generator

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Advanced [show]


Dean Sheldon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a well pressed and immaculate suit (or dress). His right hand appears badly burned and disfigured. He has a silver handlebar mustache and slicked back silver hair. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dean took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and balancing his hectic life and new server responsibilities is difficult

Ideals: Philantrophist. Flaws: Fearful. Bonds: Mentor, Nature. Occupation: Server

Voice: Uses lots of figures of speech

Attributes [hide]

Dean Sheldon, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His silver hair is knotted and matted. His eyes are likewise amber. His teeth are white and perfect.

Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Impulsive, Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Raymond Gracey, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Investigation +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Vicky Denholm, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tight fitting clothing which further accentuates her frame. She keeps her golden hair in a flapper bob. She wears large thick round spectacles.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Vicky was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She helped her mother out around the business and became quite the natural. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Vicky Denholm, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 16 (+3)17 (+3)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Golden yellow topaz (600 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Beitz, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a tan costume with the symbols of strength on her torso and is in decent physical shape. Her auburn hair is unkempt and raggedy. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A powerful brothel owner made her what she is. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Sybil Beitz, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 13 (+1)9 (-1)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10 pp. 1 Full Plate. 1 Full Plate.


Social Check DCs

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