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NPC Generator

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Advanced [show]


Williamina Stafford, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'2" and wears dark leathers with embroidery. Her left hand appears badly burned and disfigured. She keeps her long chestnut hair kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Williamina was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Attractive, Adventurer, Poor. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Williamina Stafford, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)12 (+1) 10 (+0)9 (-1)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and red pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He has a dull look in his blue eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Theobald Skelton, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Violet garnet (800 gp). 1 Darkwood Shield. 1 Darkwood Shield. 1 Full Plate. 1 Full Plate.


Social Check DCs


Heather Byron, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing colorful clothing, dressed as a Bricklayer. Her hair is red, silky, and of moderate length. Her gray unseeing eyes seem to look past you.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Bricklayer, Heather learned a great deal about her mother's area of expertise. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.

Motivation: A need for knowledge about a nearby landmark; and she is greedy

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Heather Byron, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Banded agate (12 gp).


Social Check DCs


Sarah Staurheim, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. With bright auburn hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She believes the world needs to unite to get rid of giants once and for all.

History: Sarah hails from a village terrorized by giants. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sarah took refuge in the ruined castle and found the beat up kukri and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to open a new tavern.

Bonds: Job, Enemies, Nature, Guardian. Occupation: Scribe

Voice: Middle-eastern accent

Attributes [hide]

Sarah Staurheim, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 12 (+1)16 (+3)
Skills Athletics +4, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 50 pp. White pearl (100 gp).


Social Check DCs

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