Adelard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his brown hair up in a very large beehive style do. He has gleaming, smiling violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of western immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Athletic. Flaws: PTSD. Bonds: Rich, Job, Immigrant. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 500 gp.
Ahlyssa Everly, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a robe, a symbol of magic around her neck, and a sai on her belt. Her chestnut hair is heavily combed to the right. Her blue eyes dart from person to person.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a bit of a xeno-phobe, disliking non-Humans.
History: Born in a small village she learned the ways of the warrior from her mother. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Justice, Logical. Flaws: Racist. Occupation: Herbalist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Westcott, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his glaive. He has wavy red hair. His eyes are likewise green.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a very good compulsive liar and kleptomaniac.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Interpreter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 20000 cp. 1 Minor magic item.
Jacoba Marley, Female Human [Permalink]
Personal [hide]
Description: She wears a green cloak and cross-gartered white stockings. Her hair, while still mostly auburn, has prominent grey streaks. Her face is scarred and worn.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: Sold as a small child to a necromancer, Jacoba was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her absent father; and to unite with her sister
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!


