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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Reynard Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long white hair is drawn into a two foot long braid. His blue eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Fighting, Athletic, Artistic. Bonds: Criminal record. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Reynard Rodney, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)15 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp.


Social Check DCs


Aldous Cornish, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. His hair is golden and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: A powerful slaver made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Extrovert. Bonds: Attractive, Immigrant, Mentor, Criminal record. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Aldous Cornish, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 11 (+0)18 (+4)
Skills Investigation +6, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Bentley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she very much looks the part of a Healer. Her chestnut hair is matted, messy, and big. Her thin eyebrows rest above her beady blue eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with her god.

History: She is a Lycanthrope in disguise. She helped her mother out around the business and became quite the natural. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Flaws: Ugly. Bonds: Job, Nature, Religious, Adventurer. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Margery Bentley, Female Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Star rose quartz (80 gp).


Social Check DCs


Jacoba Marleigh, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear flannel. Her auburn hair is unkempt and raggedy. Her green eyes dart from person to person to random spaces in the air.

Personality: She speaks before she thinks and is too direct. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Jacoba grew up listening to her father's many stories. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: An old rival family wants her found; and to unite with her sister

Flaws: Ugly, Impulsive. Bonds: Poor, Family, Adventurer. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Jacoba Marleigh, Female Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Athletics +1, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 4 Antitoxin. 6 Acid flasks.


Social Check DCs

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