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NPC Generator

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Don Wallace, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His eyes are amber and beady.

Personality: He dislikes all the random violence that takes place in the north. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Don took refuge in the large cave and found the beat up crossbow and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Many drow want him driven away; and he wants revenge against drow

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Nature, In love, Enemies. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Wallace, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 7 Acid flasks. 4 Holy water.


Social Check DCs


Griselda Bentham, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'10" and wears a black coat over a green low-cut shirt, and a feathered hat upon her head. Her left hand appears badly burned and disfigured. She has styled her chestnut hair well, parting it to the left. Her eyes are violet and catlike.

Personality: She is fixated on the number 2. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is frequently practicing swordplay.

History: Gifted from a young age, Griselda studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants nothing more than to rejoin the army; and she is greedy

Ideals: Gifted. Flaws: Insane. Bonds: Military, Rich. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Griselda Bentham, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)10 (+0) 8 (-1)13 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Golden yellow topaz (1100 gp). Carnelian (40 gp). 1 Climber’s kit. 1 Crowbar. 1 Healer’s kit. 1 Healer’s kit.


Social Check DCs


Manfred Law, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a green costume with the symbols of the four houses of cards on his torso. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown.

Personality: He dislikes all the random violence that takes place in the east. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Manfred was born in the east. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Pacifist, Persistence. Bonds: Slave, Family. Occupation: Slave Trader

Voice: Ums and uhs a lot

Attributes [hide]

Manfred Law, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)6 (-2) 9 (-1)15 (+2)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His brown hair is slicked back into a classic pompadour. His gray eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: He got into the Jeweler business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Anselm Gentry, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)10 (+0) 7 (-2)11 (+0)
Skills Medicine +1, Sleight of Hand +7
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs

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