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NPC Generator

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Advanced [show]


Mary Heiser, Female Human [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. Her auburn hair is smooth and relatively long. Her eyes are gray and she is always smoking a pipe.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the north, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son

Ideals: Persistence. Bonds: Military, Immigrant, Family. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Mary Heiser, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp. 1 Chain shirt.


Social Check DCs


Heather Jacobs, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'6" and is a bit bulky. She is very muscular particularly in the legs. She is typically in her Priest uniform. Her chestnut hair has been sun bleached extensively. She has brown eyes and a brown hat with a green feather.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She comes from a rich western family. In her 18th year, her parents were killed by a orcs raid, leaving Heather alone in the world. After a stint in an orphanage, she was adopted. She's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: She is terrified, and will act out of fear.

Ideals: Opinionated. Flaws: Fearful. Bonds: Job, Rich, Enemies. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Heather Jacobs, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Deep blue spinel (1000 gp). Star rose quartz (80 gp). Bloodstone (80 gp).


Social Check DCs


Herleva Denholm, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has dyed her greying golden hair a little too much giving a sharp golden color. Her otherwise smooth face is marked with small tiny scars.

Personality: She dislikes all the random violence that takes place in the east. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Sold as a small child to a wizard, Herleva was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Pacifist. Bonds: Rich, Enemies, Mentor, Adventurer. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Herleva Denholm, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)11 (+0) 6 (-2)12 (+1)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp.


Social Check DCs


Henry Morley, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He is dressed in a clean black cloak covering his clean studded leather. His brown hair is knotted and matted. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To be a Dyer again; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Enemies, Job. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Morley, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp.


Social Check DCs

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